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(3 edits)

Hello. As I promised, I played your game again so that I could show you where (it seems to me) you can fix bugs. At first, when we start in the first room showing three portals, we have a significant loss of framerate (first picture). I assume with 3 big portals, this is too hard. I noticed a recurrent graphics bug which you can see in the picture (second and third pictures). I took a shot only two times, but this is really recurrent. Do you see the thin lines? In the last picture, there is a problem with your controller. I guess that you could fix it quickly by changing mass or gravity value because the player doesn't slide along the tunnel - he skips and it is really disturbing (last picture). Also at this stage, there is another loss of framerate. For me, it's no good. Your portal code is too guzzler :) You are wasting your resources somewhere. However, all these problems which I quoted are not too frustrating. Your game is overall very good. I wish you the best in developing it. Bye ++





This detailed feedback really helps me a lot. I think most of the thing you've pointed out can be fixed, and as soon as I can, I'm going to take a look at them. And I've suspected of these two scenes when you said that framerate sometimes drops, because they are the ones with >= 6 portals that really need to be rendered :(. That means that the renderer has to do all the render process (even z-buffering) >= 6 times every frame because each portal has a != camera. As I said, I want to turn this project into a unity package, so optimization and code review are on top of my list (I'm learning some new techniques that might help). Thanks for the help!