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Loved the aesthetic! I’m curious, this effect of darkening the corners of the objects and whitening in the middle is achieved by a dithering shader?

Hello. This is a dithering shader which I modified. At first it was used in the amazing game FragmentsOfEuclid by Nusan. In this release I used some point lights, but now I am working on an alternative because of realtime lights restriction. With point lights I could create this effect which you quoted.

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I have achieved similar results with unlit materials, and a ditheting shader with the texture being the default particle from unity. Since it is round and circle shape, it worked pretty well. Might help you

Interesting. Now I have my main aesthetic, but if I need help, I will let you know. Thank you ++