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Version 0.985  
New Stuff: 

- Added some tips displayed while the game is initializing for a second time or beyond during a play session
- For testing purposes, you can enable an FPS counter in the config file. Not sure if it really works though. (?) 


Adjustments/Balancing:

- Time required to complete hacking/recon objectives is lower now and scales with zone count instead of difficulty lvl

- Player EMP weapon shot speed increased - Enemy scatter turrets have less shot lifetime and higher shot speed now

- Enemy VOTL crafts maneuver more economically now

- VOTL and drone enemies avoid props more economically now

- Smoke emitters from destroyed/crashed hostiles have variable capacity now

- Flak Ammo no longer affect weapons with really low base damage

- Heavy gunship health reduced

- Enemy drone spawns are more limited in zone 3, but scale up in zone 4 and endless mode

- Optimized the way husk graphics are loaded (should eliminate lag spikes on destroying common enemies like gunships)

- Cloud repositioning is handled more economically now

- SRM Bomb active now gives you way more bang for your buck 


Bug Fixes:

- Fixed Orbital Support: Laser Show not firing correctly

- Fixed an error causing Firestormer active to fire zero shots

- Fixed Drone Egg active not displaying its icon

- Fixed shield plate orbitals not detecting collisions correctly  
- Fixed Smart Flechette using the wrong casing

- Fixed Smart Flechette shots not turning towards targets correctly

- Fixed bad positioning on a couple of unlock icon

- Fixed some unlocks triggering by simply selecting various ships on the title screen

- Fixed likelihood of encountering some bosses being affected by zone probability of zones that haven't been unlocked yet

- Fixed space tether defense sliders playing fire sound for every heavy turret that's firing (?)

- Fixed space tether boss spaming you with messages upon death

- Fixed super AWACS spawning on collision course with ground props

- Fixed final boss hp bar not being removed before entering credits for the first time

- Fixed switching weapons mid-burst breaking offense state alltogether (?)

- Fixed "allround ace" elites using the wrong starting color - Fixed some errors in the credits

- Fixed title message lying about the discord hotkey

- Fixed some particles not being preloaded correctly

- Fixed elites not reverting to their elite color after debuffs/dots wear off

- Fixed radiation damage float text using the wrong shade of green