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Nice idea and style, I couldn't get past the both rooms x) Not enough energy/time to shoot all of them and drain the orbs, and there were some inconsistency of how much energy the doors drained. If you go with the idea of interval spawning and timed orbs, maybe give the player a low energy gain so the player has a chance to fend of the enemies even if he uses his energy badly.

Thanks! I intended to let the player drain small amounts of extra energy from the wall lights in the hallways, but unfortunately didn't make it that far.