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Thank you! It's always a pleasure to see someone enjoy your creations.
That's basically what keeps me experimenting with games. Or how I like to call them, experiences.
In your videos I see the exact reaction I wish I could see in every let's play of my games.
Talking helps the player and the viewers to understand what the game is about, the feelings it transmits.
You do that. And I like it a lot.
For example, I made "In Memory of the Eternity" with that precise kind of reaction in mind.
It's a completely textless game, where the players must thoroughly (and actively) examine the scenes he sees to understand the game's meaning.
Otherwise, a passive gameplay will make its ending too cryptic.
Here's a great insight of Calum Fraser on the game:
And here's the game:

Enjoy! ;)