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Thank you for your time on review our game, the idea was to make a mobile game, where you are the baby in the room that is trying to defeat the fear of monsters, you manage to make a friend with one and he fights the others by your side.
All atmosphere was meant to be in the sleeping room of the baby and the monsters were supposed to resemble the shadows or illusions that the baby sees on the night before sleep. 

Obviously, all this is currently not visible on the game due to the time restriction and cuts, we manage to get out of the battle system and we spent all the effort to make that "fun" and "fair" since it's the core mechanics of the game .

The Evolution is to create that variable and make the game more dynamic, spending different points on different attributes allow you to evolve in different forms  all the time, from there the idea of "collectibles" with the monster dex