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More shapes: Agree in general

Custom Shape: Agree in general. But two factors are not mature yet : modde and good technical solution

Z Position, Sprite Groups: Already discussed. It will be supported in the future

Background sprite front faces on same plane : nice observation :) This is due to a historical resolution. When i was testing 3DNes on Castevania, the background was devised into sprites with different depth so i set it that way to have a perfect flat background without the need of any further customization. It concerns only the way of rendering and doesn't relate to 3d data. I admit it's not "correct" way to do in long-term though. I will fix this behavior in future update.

Mario Bush and Cloud: If i'm not wrong, they are seen as different shapes in Super Mario Bros :)

My vision for 3DNes is: this is a generic tool to convert any 2D console game into 3D/2.5D one. With that in mind i will focus in improvement of 3Dification part of 3DNes. The Emulation functions come second. Virtual reality will be integrated. Porting to different platforms. And finally apply this technology to other 2D consoles. I'm open and well-come to any feedback and suggestion to make this technology better.

I hope you can reach that vision. It is very cool to hear that your idea is to make this a general tool for any type of 2D game/console. That will be amazing to see! I don't know if you are familiar with programs like Sprite Lamp, or SpriteIlluminator, but they are used to create normal maps for 2D sprite based games. Where those just allow better 3D lighting of 2D sprites, 3DNes gives real depth to the them allowing you to move around them. Its awesome!

Anyways, when I mentioned the sphere shape, I forgot to say that the cylinder shapes make good spheres themselves, but the problem is that they can appear hollow when viewed at different angles. If there was an option to have a filled cylinder instead, that might cover the need to have a sphere shape.

My only concern with the emulator functions coming second is that it can make editing 3D difficult. You need to be more than just good at playing a game. You need to be good at playing a game while editing it as well. Some people just want to play, so making it easier for others to create premade .3dn files for players to use will only benefit 3DNes in the long run. Common emulator functions like save states, or recording and playback could help with that.

You are probably right about the Mario cloud thing. I have no idea what an NES does at a technical level. ;)

Now I have to create an account somewhere to host the .3dn files I have been working on. Any suggestions? I'm pretty new to this.

Save/Load will be implemented in 1.2

Dropbox/Google Drive for the win :)

@Cherkov Holy crap, recording/playback would be amazing for this!

@mrgame131 Being able to record and playback would be amazing, but I'll take save/load, too.