I like the music and look of this game, as it helps to convey the dark grim tone of the game. I also intrigued by the narrative, as the concept of a person with the power to kill time is very fascinating. However, I didn't get the impression that the game took place in one room, as it looked more like an open grid. I was also confused when I got out of jail, but was still looking at the jail wall. Perhaps it would have been better to end the game when you got out of jail, as that would have worked narratively while also tying better into the theme. Last, I think that it was a bit cumbersome to have to move and rotate with separate keys. It would have been a lot better if I could do both at the same time with the same keys. Overall, it was pretty good, just needs some fine tuning in a few places.
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Narratively the idea was that the main character stays in the cell due to stubbornness, but I probably failed to communicate that. The idea of rotating with separate keys was definitely inspired by twin-stick shooters, though I noticed that mechanic didn't work as well for keyboards. Anyway, thanks a ton for playing.
You're welcome. I think if you placed the play area near the window of the cell, it might have conveyed that a bit better. As for the controls, I would try and get this game to work on controllers, I think it would play much better that way. As for the rotation, I would suggest making the player actually rotate in 360 degrees, rather than simply changing directions.