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(+1)

Thank you for the kind words.
We both had a handful of IRL things happening during this, but we're pretty happy with this as a jumping-off point for a real game.
Delay on the jump was my call, I think. We talked about charging a jump and even had a double jump at one point.

A lot of the frustration might've come from me playing with the code. I shouldn't be allowed to touch code. :X

You should absolutely be proud of it ^_^

With a little more time I bet you can smooth out the technical and gameplay issues and make this a really fun game. The core is there.

Regarding the jump delay, I did something similar on my previous game jam (with my team). We made a space shooter/bullet hell, and I made the decision to have physics based (i.e. slippery) movement, because space! It was our most common criticism :]