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Really clean pixel art, and a great soundtrack! I like the particle systems when taking and dealing hits. Constantly picking up and throwing weapons, replacing them, and brawling was fast and responsive.

One thing I would experiment with is adding some "hitstop" to really sell the impacts. You can tune this differently for both regular hits and kills, and would make your melee strikes feel a lot more visceral. Additionally, I kept trying to hit enemies as they entered, and the downtime while waiting for their health to become active broke the flow a bit.

With a few more enemy types and some milestones/upgrades, this could be a really fun high-score game! Well done!

(+1)

Thanks a lot! We intended to make some enemies drop down from the vent above throughout combat to keep combat lasting longer and less slow door opening moment but we didn't get to that in the jam unfortunately.