No worries, thanks so much for the feedback! I'm super glad you enjoyed the game and its art!!
The "self control" theme became more about observing the changes in the environment than changing it yourself, but I was a little concerned that having items and sprites you can't interact with might be confusing, so I understand what you mean; the fact that they can't be used and are left up to the player to interpret could have been clearer. I was aiming to indicate exits by a unique tile or a path, but I think a third color would have definitely helped way more to highlight that, because as things are they can blend in to the rest of the environment. I'd love to try that hack in the future! Is there a specific resource I can check out to learn more?