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Great work. Especially helpful to see where you've interacted with the sprites, although the highlighted stone circles don't have this feature, so if you highlight it and forget to interact with it, you might not know to search there later.

There is also some minor render distance issues, as a tree clips into and out of view at the top of the fence blocking you from the chapter two area. The choice to restrict you to only one projectile at a time is welcome, although I did enjoy creating piles of them and trying (and failing) to skip over the fence in the last update.  Maybe the baloons should float up out of reach and back down instead of sinking into the ground,  but the camera might make it a bit too hard to time the shots that way.

Thanks for the detailed response! Yes I'm planning to put the sparkles on the highlighted stones as well, I was a little too hacky building them earlier on in development so It will take just a little extra work to get it in, but they certainly will get it at some point! 

Render distance will probably need a sweeping check through the whole game, it's a bit lower on the priority list at the moment but will probably all get cleaned up at some point in the finale build. 

I really only restricted projectile fire because otherwise it would be too easy to spam the balloons and nearly eliminate any kind of challenge. I liked rapid firing and piling them up myself, but I think it was a necessary move XD Thanks again for the comment!!