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I think it's awesome that this ran in my GB emulator. That plus the art and sound lend a lot to the era authenticity.

I disagree with the aiming controls. It feels strange walking backward the entire game.

What did you use to develop this? I'm looking to experiment with tools outside of Unity.

Good stuff :)

(+1)

I'm glad to hear you enjoyed it, and I'm glad to hear your feedback on the aiming! I was trying to go for a niche control scheme that would have made the game standout from others "at the time." (Hopefully there would have been lots of playground chatter about this one!)

To develop this I used GB Studio, a really neat suite that's perfect for beginners, proof of concepts, or those on a time crunch (like game jams)! Definitely recommend it if you're trying to get into Game Boy development!