Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

In the gameplay idea I have in mind, the code will mostly run on the SGB CPU indeed, but the input, and audio and graphical output will be SNES related. I know it's kind of a stretch, but I see it quite similar to using a SA-1 chip or SuperFX chip, which the compo rules allows. And the fact to use an accessory like the SGB is tied to the "perspectives" theme :).