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Nice entry man! Congratulations on finishing the game :3

Some feedbacks I'd like you to consider for further games:

  • In a simultaneous 8 directions movement  game (with that I mean the character can go seamless from any direction, instead of in a snappy way) is better to use mouse for projectiles, as the enemy move to blind spots
  • As an (I guess, if not ignore this) RPG movement based game, would be nice if the movement could be either. or both, faster or/and snappy
  • I liked the mechanic where enemies can hurt themselves (friendly fire ftw <3)
  • More room to the characters, currently the screen's zoom is too close, I know you are probably proud of your art, but it can be even prettier when appreciated a bit further ;)
  • Nice work with the obstacles giving the player a clear objective from the beginning so we can work towards it while playing, good job!

I think that's it, again congratulations on completing the game within 48h! A task for few devs and you're one of them now <3

That's it, keep developing and until the next time!