Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

5/5 on fun. Great stealth mechanics. I actually got all 6 collectibles, whereas most games don't motivate me to finish them. The #1 thing I would say is that it's really a shame there's nothing special at the end, which is ironic considering the game tells you to go finish it, and then you go to the spot that says #FINISHIT. I would have assumed there would have been some surprise or reward for completing the game, even if it was tiny. But no, nothing happened. I know from working on my game that it can be hard to finish that last tiny bit of polish knowing most people won't get that far, but it's really that reward for your biggest fans that will stay in their memories long enough for you to appeal to them with your next game. That's why in my game, when players finish everything, they get a voice and text message saying "Thanks for Playing!". I think something like that could've provided a lot more closure for minimal effort.

You are absolutely right. I had an hour left before the deadline and I knew I wouldn't be able to make an ending, or at least the ending I wanted. The ending was supposed to be a Victory screen saying "Thanks for Playing!" (like you said), showing how many deaths the player did and how much time did it take them to complete. I should have made a very minimal version of the ending (like you said). However, seeing that almost everyone figured out where the finish line was and what the finish condition was, it leads me to believe that I did something right about the whole setup. 

Thank you for sharing your thoughts, it means a lot!