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The atmosphere is strong with this one. Noise effects and lack of textures make it difficult to navigate through the enviroment sometimes but it adds to the experience of being followed and frantically trying to run away.

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Thanks a lot for the feedback!

Yeah, I was considering toning down the visuals for a while, but honestly I don't think the gameplay would stand up if you could see clearly :L Obscurity is a pretty easy way of doing horror, but its still pretty effective... like how the second you got a look at the shark in Jaws, it stopped being a terrifying threat that lurks beneath the deep and was just... a big silly rubber shark :P 

If I keep working on the project, I think it would be interesting to see if I could put together a clear and readable visual style and still make the gameplay mechanic frightening.

Best of luck to you with it! I actually streamed your game to a couple of my friends in discord and it was a lot of fun. We made jokes about how IT wants to eat the player and the player (judging by his shadow) is actually a sausage. So it all makes sense!

And to be honest it is probably my favorite game of this jam so far (speaking only as half of DashingAshes team, my partner has his own tastes).