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(+1)

Love the concept of the game, i.e. zero gravity with hook-to-move. The tutorial is a big wall of text, which isn't very fun. A much easier to describe the objective of the game would have been to visually depict the enemies as monsters (simple ones), instead of cubes. At first, I thought the cubes are some sort of fuel or object I have to collect. I think it would be great if the concept is fleshed out more. Who doesn't love killing monsters while doing a zero gravity spacewalk! Sign me up!

Thank you for enjoying my game, the feedback is much appreciated. Fixing the tutorial and making the objective easier to understand will definitely be my first priority if I continue working on this game. 

Making a simple enemy model was a great suggestion as I realized, from reading your comment, that it might not be very clear that they are enemies.

(+1)

I also had a similar problem. Honestly, as a first fix, I would make the white blocks red. White is way too neutral of a color, so I thought they were platforms that I had to use to get across to another ship or something. And then when I saw the red particles, I thought those were the enemies. Just make them all red, and it'll be pretty clear that they're the enemies.