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Hey Tuile, thank yor for your thoughtful feedback. The size of obstacles - now that you mention that, it becomes obvious to me, that this would have been something I should have taken into consideration. Technically everything in my code is calculated at real time - colliders, object garbage collection etc. So there wouldn't have been any problems with starting with (much) smaller obstacles in the beginning - adjusting their sizes little by little towards the end - and by that slowly raising the difficulty curve. This is a meaningful idea, definitely regret that I haven't had this myself. Thanks for the inspiration - I think I can put this to good use in the future. Also best luck to you!

(+1)

I'm glad that you found my feedback useful. 

I do think that raising the difficulty curve with time would be a good call in this case. 

It's a great skill to be able to evaluate the information/feedback that's been given to you, and find ways to adapt them towards the future. I'm impressed with your mindset!

Thanks for reaching back out!