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Only the first three levels are hand-made (the tutorial ones, that teach how the different pieces work).

The rest are thousands of pre-generated and classified puzzles, and they are selected randomly to make each  game unique.

I pre-generated them in order to make the game run smoothly. The generation and classification are very CPU-consuming.

i am so intrigued with your game. i will definitely grab it next week. are you thinking of a steam/switch/ios/android version? this game is awesome on the go when you got 10 minutes to kill.

best of luck with the release and much success.

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I'm planning to do a mobile port, but I have no time at the moment. Perhaps during my next vacations...