wanted to nab it but it says the app isn't available in my country (france)....
i am disappointed :(
another bug in the android app. i closed the app and re-opened it today. the menu screen is duplicated like 10 times over the whole screen. i managed to open the first level, and it seems you can't swipe the character to move? just tap on the device's corners?can you incorporate swiping?
aaaand purchased on google play.
you kept your word! thank you!
one thing though: i pressed on the cart to remove the ads, but closed it to make sure the game was indeed the full 250+ levels. when it turned out to be true, i attempted to press the cart again but it did not trigger a window to pay at all. so i had o close the app then restart. small nitpick, but you might wanna look into that.
hey i had your google play app downloaded before you removed it from the store. when i scroll through the levels, i get a blank page "181-211".
did you intend to build more levels? are you considering putting the app back on the store? thank you!
any plans to put this back on google play or ios? i also saw the now defunct steam greenlight thing. are you still planing on porting the game there?
we need more quality sokoban games like yours.
i am so intrigued with your game. i will definitely grab it next week. are you thinking of a steam/switch/ios/android version? this game is awesome on the go when you got 10 minutes to kill.
best of luck with the release and much success.
just downloaded it and man it's making my head hurt so good.
a few flaws:
- when i pick landscape mode or portrait, the game resets the option the next time i open the app.
- any way to reset the whole puzzle? there's only an undo one.
- grey out the numbers when they meet their condition (when a 9 tile has all 9 tiles in the square filled up, the number 9 itself greys out or even becomes green as a green flag).
- better menu scrolling. the "first start" and "story levels" are one and the same. whereas the challenge levels have so many levels under the menu. why not map everything out with icons on the home screen.
other than that? the puzzles are wonderfully thought out. there are a few i would have changed to be introduced sooner when a new mechanic is taught (especially in the "heart" mechanic). but i am in love. wish you could introduce an iap to send a couple of bucks your way as a thank you.
love this type og puzzles.
it's based on nintendo ds' "pic pic" "magipic" and recently nintendo 3ds' "phil fill-a-pix". conceptis also introduced it to its line up on ios and android.
will surely download your version too on google play. wish your games are available on ios too.
edit: i am playing it on google play right now and it works well on my samsung tab s2.
HOWEVER i have one complaint: why don't numbers grey out or fade away when they meet their condition? it makes the puzzle so much easier to navigate. for example in the nintendo ds game "pic pic", the numbers turned from black to green when you colored their matched tile numbers or red when you added one more tile than them.
can you please look into it?
this is AMAZING!
as a picross addict, who even finds "mega picross" easy as heck, this re-wired my brain in a brilliant way!
i want MORE!
will definitely download the game on google play. hopefully you can expand the game more and more. good luck!
it was a problem with my antivirus. it happened with another itch game too. i turned it off and the game worked fine.
thank you for the help and best of luck with the release. i will surely encourage you again with the switch port when i grab one later this year. on the go is better for this type of games.
wow you finally released it! ok i guess i'll go for the android version.
however 30 levels seems kind of on the short side. any levels planned sooner or later? i know there's a level editor but i honestly don't think many people will take advantage of it.
please and thank you.
you're too hard on yourself. go take a look on what's being released on the appstore. a lot of people love bite sized puzzles to return to everyday for a couple of minutes.
plus you have a good mechanic here, you can definitely build up on it and not limit yourself during development.
best of luck!
i am so glad i could give a somewhat reasonable input! yeah two buttons on the lower corner of the screen (for righties, they can swipe anywhere on the screen with the right hand for the basic moves, and the two buttons are on the left corners to control gravity/new mechanic. switch that for lefties in the settings). the buttons can be diagonally positioned close to each other. one of them is the analogue stick to shift gravity in 4 directions and the other is based on your new mechanic. the player can swipe wherever for the basic moves. i think it would be really organic and ergonomic.
i honestly cannot wait for the full game!
ok how about regular swipes to move. a button on the lower screen that only toggles gravity but that's also similar to an analog stick?
so that shift gravity only with this button and whichever direction you're manipulating it/. that can technically merge the gravity shifting in one single button.