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I really liked this. The ambience of the town is haunting, but in the way where you go through a liminal space that is normally bustling with people. The creaky, mechanical sounds of each "stage" as you pass them while searching for the others, personally, made me feel uneasy, like they were watching me, which added to the unknown and the confusion. One thing I will say however, the ending was slightly underwhelming, but hey, with everything else in this game, that's okay. Please be proud of this game, it is so beautifully unsettling and I'd love to see this on console, or a second, longer one! 

Thank you very much for the kind words!
Yeah, the end messages, which we assume is what you are referring to when you say it was underwhelming, were meant to be left vague as to become as wide-reaching as possible for as many players as possible. Unfortunately, the effect is that it lacks the personal, directed feel of the rest of the experience, we agree. 

The new, yet-unannounced project we are currently working on is a spiritual successor of The Shape On The Ground. While being wider in scope and fundamentally different in gameplay mechanics, it came from a similar place initially. We hope it will please you as much as this one did!

Oh, I am so excited for that! I do hope that you will release your work on more platforms as you deserve to have a wide range in audience to be exposed to your work and I'd love to stream TSOTG or your next game on Xbox. Like I said, this game is beautifully haunting.

I also took the time to read your Arcane: Post Mortem post on the inspiration behind the game and I loved how you incorporate tarot subtly into the game and in the post and the theme of the game hit so close to home. As someone who reads tarot and is currently going through a time of mind numbing grief, it feels like I was meant to find this game. Thank you for sharing this with the world and may you continue to wow us all with your art.