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Very nice game feel, aesthetics and vibes :)

Minor feedback: the only choice I felt like I was making with the items was what to risk eating or not and I didn't really understand what "cursed" is. Maybe i didn't get far enough but it would be cool if the type of sword/weapon you chose made a difference in play style.

thats a really nice idea! for the next iteration of the game i discarted the curse/blessed mechanic and started to add spells that can be cast if the player has a staff instead of a sword.