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(3 edits)

1.206c (End-Tech)
-Piercing shields with beams no longer triggers pierce damage reduction
-Fixed missing shield max cap on Emission Mask
-Fixed a recent problem causing [redacted] to permanently disable shield regeneration after attempting to fire a weapon
-Fixed a bug causing Jump Blades to charge during intermissions  

1.206d (End-Tech)
-Fixed Mirror Paint and Ablation Layers not restoring during intermission

 

1.208 (End-Tech)
-Flak shot sub-munitions can now inherit kill shot
-Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition
-Added "Charge" section label in datacloud
-Fixed Cover Fire Algorithm removing overcharge effects
-Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness
-Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives
-Fixed active item charge values not displaying as integers
-Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons
-Fixed first intermission hiding escalation UI on the first 10 runs of a new profile
-Fixed deflect power on stat sheet showing the multiplier instead of actual %

1.209 (End-Tech)
-Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count
-Fixed Buster Ammo pickup glitch
-Fixed bug causing title carriers to not move correctly offscreen on very large resolutions