Thank you ! Yeah we did it with unity, we used 2D sprite renderers but with 3D shaders, to make them able to cast shadows. Plus all elements are blended with a paper texture, and some post processes improve the overall look of the game (Depth of Field, just a bit of Bloom and Color Grading iirc).
really glad to know that! my team are designing our own game demo! Inspired by your work ! ;D
Hello @Midori0117! As one of the artist, you comment goes straight to my heart!
JRevel explained the main process really well! There's also a little trick about the camera angle we used, and thus the placement of the sprites. Camera is orthographic (not perspective), and angled at 45°. All sprites except the floor are angled in the same way, so that everything is facing the cam, but is still lifted from the ground. This helps to create the "depth" feeling.
Guilloteam - Clement
thank u for the tips! I'm the programmer of my team , our artist major is 2D graphic design, but we we want to make the visual performance of our work more expressive, so we're eager to learn and find inspirations from other excellent games!
I showed your team's work to my mates the day before yesterday, and we were like "that's it!!"
The Paper texture and stop motion animation expand our design !♥♥♥♥♥♥