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Robot girl building part is fire:

  • Really cool menus, even if the HUD is bad for now.
  • Mouse scrolling in menus is way too weak.
  • The green previews when placing parts aren't accurate, so it's difficult to tetris them.
  • Being able to rotate parts would make the tetris much more fun too.
  • Needs a "remove all parts" button.
  • Needs an ability helper window when placing parts to avoid the chore of going back and forth in the menus.
  • Right-click to remove part would be good.
  • Automatically removing parts that are in the way of the part you're currently tryingto place would also be good.
  • Don't know if I should be capable of putting parts on top of her heart.

Combat part is alright:

  • Lock-on should fix the camera on the target.
  • Too many kamizake enemies. These needs to be few and far between instead of the main grunts.
  • Too easy to get thrown way out the stage. Try cutting the momentun of everything.
  • There seems to be no reason to crouch when standing still. Make it a quickdodge instead!
  • Animations have no impact, but you can literally use the same ones, just adjusting the timing of the frames for a much better feel.
(+1)

Thanks so much!
I've been meaning to add some QoL changes to the inventory tetris, so I'll get on that. (you shouldn't be able to put parts on her heart, lol, just noticed that myself yesterday but didn't have time to fix it)

>lock on

big agree

>too many kamikaze enemies

also agree, they're numbers are pretty awful before you get a gun printer, so I'll probably push them into higher tier matches

>too much thrown off stage 

lol sorry about that, left it turned way up for humor, definitely plans to lower it

>crouching 

atm the only thing it does is lower your hitbox and when you have Hover unlocked, pressing jump while crouching lets you hover along the ground (kinda like peach from smash bros) I've got other plans for it later, but might be able to put iframes on startup for it anyway, good idea! 

>animations have no impact 

yeah this one really gets me, I have a long story behind this but 100% agree, melee combat just isn't where I want it to be yet. Adjusting the animations might work, but I probably also need to change the way hitboxes are handled. Right now, hitboxes last a specific TIME window during the animation, but I might change it so hitboxes trigger on specific FRAMES instead.... dunno, it's missing that magic something for sure...

-thanks again!