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(+1)

Thanks so much!
I've been meaning to add some QoL changes to the inventory tetris, so I'll get on that. (you shouldn't be able to put parts on her heart, lol, just noticed that myself yesterday but didn't have time to fix it)

>lock on

big agree

>too many kamikaze enemies

also agree, they're numbers are pretty awful before you get a gun printer, so I'll probably push them into higher tier matches

>too much thrown off stage 

lol sorry about that, left it turned way up for humor, definitely plans to lower it

>crouching 

atm the only thing it does is lower your hitbox and when you have Hover unlocked, pressing jump while crouching lets you hover along the ground (kinda like peach from smash bros) I've got other plans for it later, but might be able to put iframes on startup for it anyway, good idea! 

>animations have no impact 

yeah this one really gets me, I have a long story behind this but 100% agree, melee combat just isn't where I want it to be yet. Adjusting the animations might work, but I probably also need to change the way hitboxes are handled. Right now, hitboxes last a specific TIME window during the animation, but I might change it so hitboxes trigger on specific FRAMES instead.... dunno, it's missing that magic something for sure...

-thanks again!