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While simple in design with the low poly graphics, Courage's Curse is a surprisingly good time and manages to be pretty spot on with the layout of Courage's home. The item hunt aspect is nothing new to horror, but I like how you need more than one thing to accomplish tasks, so it's not just constant running back and forth for single tasks. The randomized placement of things paired with an AI that just won't quit is a pretty good challenge as well. While I doubt it would happen, I'd love to see a more fine tuned version of this, with smoothed out models and some of the different foes Courage faced.

Good job on this, dev. You've catered to nostalgia in a good way.
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Thanks man, I'm glad you liked the game. I really would like to do a big update improving stuff and adding extra content into the game, but it'd be tough due to some problems I encountered during development, and a lack of time to update this game. Though hopefully I'll have the time to do it one day.

Totally understandable with the complications. Life and all that. Though that you do have interest in adding to it says a lot, since most I've seen who made games like this just posted them and forgot about them. I'll try to keep an eye out in case that "one day"comes. I've seen a couple of your other games before and you do decent work.

Thanks, and yeah everytime I release a new game I make sure to do some extra updates to them. I want to make sure the game is as best as it can be. A Nightmare on Sesame Street got a crap ton of updates cause I enjoyed working on that one the most out of all my other games. But some of my other games just get a few patch updates and that's it, like TUNKY and BUNKY. Though I haven't forgotten about BUNKY, that one's gonna get a sort of big update, but it's taking awhile due to current projects I'm working on and not having the time to work on the update.

Always good to see a dev with passion for their work. Even if the work does seem to put on some pressure. Touching back on Courage, I actually just had an idea(if you accept those) for either an update to this game or a future one. Katz would be perfect as a character chasing him for X reason. More so with his theme.

People seem to really want that, the Katz motel. Maybe one day if I do a sequel to this game, it would be about the Katz motel.

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He's already known for being "creepy" and chasing/following Courage, so it makes sense. Maybe the alien chicken. Or Fred. He actually came to mind while playing and I searched the bathroom, heh.

Ha, yeah I'll try to keep those ideas in mind, just in case I do decide to make a sequel in the future.