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(+1)

Hello! Having an issue where the Mac version won't open because it can't be checked for malicious software. Do you know if you've got an update coming to address this? Thanks!

In Windows i had the problem that Windows detected the program as malicious software to, but don't worry, there's nothing wrong with it, Mac just doesn't know where the software comes from and because it's an .exe (which can do MANY things), it's careful.

(+4)

Workaround: go to the app in Finder, then right-click on it and select "Open".  Then it gives you an option to launch anyway.

That worked! Thank you!

(+2)

hi we wrote a guide for this issue, sorry I wish there was a easy way for us to fix it on our end :'( 


https://stargardengames.com/sixit/troubleshooting

Wow, great idea !

(+2)

really awesome game. I would love to be able to look at the recipie book while building in a level. I can't remember all the combinations I need! Also, saving a level would be awesome.

(+2)

Thanks for the suggestions! These are both features on our to do list :)

(+1)

Is there a way to make spaces or &s

This game is great would recommend

Fredoka one!

fun fact: the "O" is symmetrical

its a circle

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is pretty original.

-The game visually looks really awesome, it has it's own style and fits perfectly the theme of the game.

-The gameplay mechanics are really good and original.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

(+1)

Thank you for this!

You are welcome ^^

thank you for making the game

(1 edit)

Great game!!! The idea is so original, I love it :) I can't get past the "IT" level because I can't make a T haha. Apparently joining 1 I and 2 rotated I's doesn't work... It makes your really think hard and its also really fun! Great work!

Oh and a suggestion: You should be able to highlight multiple factories and move/delete them. Same with wires, but only for deleting them.

A t is made by a twice rotated L and an rotated I ;)

i wish there was a steam version because i could buy it and more purchases due to more platforms of release

Aupside down V + rotated I
BP + flipped C
Cbent I
Dflipped C + I
EI + rotated I + rotated I + rotated I
FI + rotated I + rotated I
GC + I + rotated I
HI + I + rotated I
II
Jrotated C + I
Kccw rotated V + I
LI + rotated I
Mupside down V + upside down V
Nupside down V + I
OC + flipped C
PD + I
QO + I
RP + I
Sflipped bent Z
Tupside down L + rotated I
Ubent V
VI + I
WI + I + I + I
Xupside down V + V
YI + I + I
Zrotated V + rotated I

Comment if any are wrong!

A steam version is coming soon :) 

(1 edit)

How soon? Will itch.io purchases include a Steam key when it does release there? Wanting to play this, but not sure if I should wait for Steam or not. 

Deleted 1 year ago
(1 edit)

holy f*** im excited

rough release date?

2069ish

yeah, actually no, 2420ish

We’ve had a lot of projects in the works and had to push out the full release… we’re releasing in 2023, more details to come!

yayayayaayya

thanks alot i cant buy stuff on itch io

double you haich eeh en?

when?

oh wow

Q is correct i tried it 

Iflipped C + IP

THANK YOU FOR GIVING ME A HOW IN ASGARD'S LANDS DO YOU MAKE AN S, THANKS

Nice, thank you :-)

One thing that irks me is that when leaving a level with escape after building some stuff (i.e. getting fed up with trying to merge a mirrored and a regular L, both rotated, to get that annoying T and it still not working...) it just forgets *everything* on that level and I have to start all over again if I have some thought some hours later :-(

Is there some other key that I'm supposed to use to save a level or is it just not coded to remember at all?

Also, is there a way (command line option?) to make it start in fullscreen? I always have to go into options and toggle it again.

No idea which version, the download was 1-2 days ago, sha256:

cb80a85dbb6f7d9ba28751d0530d71b7e62be3ef210a26803c9723cfc14f7903  factori-linux.zip

Thanks for the feedback! A few things:

  • Currently, if you exit a level there is not a way to save the level state. But this feature is on our to-do list!
  • With T, make sure the L's are completely upside down, with one mirrored, before you try to merge them into T (rotate 2x, or shift click a reflector to make it a vertical reflector)
  • We also plan to have it remember your full screen selection on startup

Thanks for playing - we are working on a lot of improvements as we speak, and your feedback is helpful!

(1 edit)

I spent 10 years trying to figure out what S is, and still am

                 Milenia

Edit: Nvm I found it

(1 edit) (+1)

I guess in contrast to a lot of people here,  I have had no errors on W7. The game is a nice afternoon distraction discovering how to make each letter. There are a number of QoL features that I like to see added like being able to select multiple factories and move them all at once and blue prints.

Some minor gripes, W's aren't upside-down M's, triangular brackets aren't sideways V's, and Z's aren't sideways N's.

If the dev's really wanted to, this game could be quite a bit more taking a lot of pages from shapez.io.

(+1)

Just wanted to warn you, you can't put it on sale in the UK until its been being sold at a certain price for 28 days. Its unlikely to be noticed but just a word of warning, game devs have been fined before.

(-2)

If you downloaded the jam version of the game, do you get the full version for free, or am I being too much of a choosy begger?

The full version is not free, but there is a free demo available! 

thnx!

"the full version is not free" -1 player

(-2)

your wanting what i want/making game free

Deleted 2 years ago
(1 edit)

Yep, we used Game Maker Studio 2

What was the error? Also which version were you using? We fixed a lot of errors from the jam version in the latest release. Let me know if you're seeing the same error in the current version (either demo or full version)

Are you supposed to be able to delete the blue boxes that the letters go in?

haha nope, but that will be fixed in the next version

seems like so many people got the connect a factory to another directly below it error. like im no smart boy but i understood what happened and confirmed that it is what happened by repeating it. also because of this bug, my S maker factory is 5x6 insted of 5x5 which is kinda annoying but its fine

I got this error

Extra info: It seems like it crashes when I connect 2 rotate factoris that are 1 block apart

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oControl:

local variable (null)(100854) not set before reading it.

at gml_Script_SpawnConnectors

############################################################################################

gml_Script_SpawnConnectors (line -1)

gml_Object_oControl_Step_0


Sorry you hit this issue

This usually happens when you place nodes directly above each other. We'll have this fixed in the next version

Thanks!

when the factori is fed up with making i's

Factori

fullscreen?

Hi, we'll have that in the next version for sure, and it's coming very soon!

(1 edit)

is there a mac version? This looks really fun, and I would love to play it.

Hi, we don't have a mac version for the jam, but we will have mac and linux in the next version (and it's coming very soon!)

Thanks, I’ll make sure to check it out!

The full game is now out, including Mac version! :)

Error!


Anyways, I'm enjoying this game a lot!


Thanks, and sorry you hit the error

This usually happens when you place nodes directly above each other. We'll have this fixed in the next version

(2 edits)

Looks interesting but couldn't try it; game crashes on startup:

###################
ERROR in
action number 1
of Alarm Event for alarm 1
for object oUIControl:

ds_list_size argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Object_oUIControl_Alarm_1
###################
gml_Object_oUIControl_Alarm_1 (line -1)

Hi, sorry you hit this issue

We recently discovered the root cause, and this seems to happen when people aren't connected to the internet

Can you double check your internet connection and try again?

That said, we have a new version coming out very soon, and this bug should be fixed in that version

I had an error on a level :(


___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

that's a lot of "gml_Object_oConnectorParent_Destroy_0 (line -1)"

My game keeps crashing in the middle of me playing with that message

(2 edits)

Brilliant little puzzle game, well done. I've been trying to create solutions that use very little space by placing the building inside each other and ending up with a grid of nodes. 

https://imgur.com/gallery/jbA5ajM

I did isolate a bug. If you try to connect a node to one directly above it (two vertically adjacent nodes) the game crashes. I'll post the error message below. Here's a screenshot demonstrating it, the example that caused the error is on the far right.

https://imgur.com/a/Gl6gq9r

Thank you for such a great game!

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oControl:

local variable (null)(100854) not set before reading it.

at gml_Script_SpawnConnectors

############################################################################################

gml_Script_SpawnConnectors (line -1)

gml_Object_oControl_Step_0

I haven't been able to play the game bc there is no full screen option and you can't resize the window. The window is too big to comfortably fit on my screen and it's very difficult to hit the play button as only a few pixels go above my taskbar.

(+1)

Sorry to hear that, we're releasing 1.0 very soon, and it will have full screen support

Why is this game so hard to boot up? Anyways, I looked at the .json file. Turns out rounding a flipped L makes a J.

We aren't noticing issues with booting up the game, but it seems that others have recommended unzipping the game into an x86 directory. We are totally unsure why a few are having this issue and most aren't but perhaps this will help? Hopefully this problem is resolved in the v1.0 update coming soon. 

Adorable little game!

Since you plan on releasing a 1.0, you might want to take a look at this message I got after a crash (as you can tell, I was trying to delete a connector).

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

(+1)

Yep this is a known bug in the jam version. Try to focus on deleting the connectors away from the nodes, it seems that trying to delete the connectors at the nodes can cause two separate calls to delete the same connector (one from the connector and one from the building). This bug is fixed for v1.0 coming soon!

(-1)

i got a bug when i was sitting here typing stuff and i got an error  down for more info                                                                   


ERROR in

action number 1

of too many letters

for object oboxender

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)


















































btw i wrote this cause i wanted to trick ya all by typing a fake error

(+1)

Okay, We need CHEAT SHEET just so to help some folks that lack patience experimenting with the mechanic. Good for mind training.

Can you please make this avalible on macos?

Sorry for the late reply - the demo and full game are now available for MacOS!

Absolutely loving this!! I love the nuance of telling players that you can use just one factory during the tutorial; that had me challenging myself to 1) use only one factory, and 2) never make the same thing twice.
Also had a beautiful epiphany when I realized that after learning to make R by I + (reverse C) + (upside down V), doing D + (upside down V) also works! It means the game is following it's own logic; well done!
(Although I do agree with a poster below, that making T by doing L + (rotated I), and then rotating, should be as valid a solution as rotating the L first.)

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oModule_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

is that meh post?

yep it is

nvm

(-3)

Could you add spaces, and 1234567890?/'";:>.<,[]{}\|+_()*&^%$#@!

(+2)

how would you make those?

(5 edits)

Several of those already exist. 

0 could be two rotated c's with each one rotated in a different direction and two I's

1 could be a bent 7

2 could be an upside down U (or a turned C) and a doubly turned 7

3 should just be two horizontally flipped C's

4 could be a vertically flipped L and 2 I's and 1 rotated I

5 could be a rotated and flipped 2

 6 and 9 should just be O's with J's

 7 could be a bent doubly turned L

8 should just be two O's

* could be an upside-down V with 1 I and two rotated I's. Triangular  brackets should just be sideways V's. 

Show post...

Numbers are made, and the *.

Best game, no question.

LEVEL 3 (V) REPEATS AS LEVEL 4! 0:

(1 edit) (+2)

dude this is hard im stuck on the word IT legit not even kidding

(1 edit) (+1)

make an L by merging a rotated i and a normal one together, rotate the L 2 times, then merge that with a rotated i. And BOOM! YOU'VE GOT A T!

rotate the L 2 times, not 3 :)

this game was incredible maybe needed a better progression curve tho. No flaws except I didn't like how you needed to do the R not the most intuitive but I guess this letter doesn't have a real solution.

I know! When I merged I+I+C, I was expecting a P! I would think that I+P should also work, though.

you could’ve do that... am I that dumb lol I needed to merge I+ flipped C+ upside down V

Y was definitely the worst one for me

(+2)

this is so clever & the sound effects are super satisfying!

(+2)

what an excellent game!

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