Good game, I have two major issues
1) controller support native
2) checkpoints are either too close together, with no challenge between, or staggeringly far apart, like the next-to-last obstacle set. that one gauntlet leading into the boss room took me 45 minutes to complete ( with a smoke break in between to calm my nerves )
other than that, I like this.
and even though this isn't representative of the final product ( i understand each level will be a different game genre)
I am very familiar with " rage platformers " and for this to work, you're gonna need to also adjust oneminor thing - the timing
some obstacles are ridiculously set on a very very specific timing, that ; if you don't reach the area at EXACTLy the moment you need, the whole thing falls apart, or makes you wait for longer than you should.
also, why a timer, the more time you have makes the final boss harder. I don't undersand that final room, it's like you're punished for reaching the final room faster.
remove the timer aspect, and be more forgiving with checkpoints
( perhaps make each new room a checkpoint instead of those awkward flags? that would be perfect. )
editing this out wasa nightmare bc of the strange checkpoint system. ( for my youtube upload )
so yeah, quality of life improvement right there.