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GMS2 still doesn't have built-in support for loading OBJ files, and I don't want to include code I didn't make myself in any of my asset packs. I didn't start using Blender until a few months ago, so paths was the closest thing I had available at the time I made this. (Certainly better than having to hardcode vertex coordinates for every object, which I used in a previous project...)

There’s a compatibility script for the old GameMaker models, depending on how far you want to go with that (.d3d is a pretty obscure format).