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Fun to play. I was never able to make a shooting game without weird glitch. So how did you changed bullet rotation after instancing it?(Maybe Its easier in your engine or library)

i'm using godot and when i'm instancing the bullet i do the Bullet.look_at(get_global_mouse_position()) and boom its done

I am also in Godot. But how do you call an instance unless it’s a child node?

you can do get_parent.add_child(BulletIns) or get_tree().get_root().add_child(BulletIns)