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(+2)

Yeah i know that bug
I tried to fix it but . . . it didn't work
idk why tho
Thanks tho ^^

(+2)

Np :D, i think i know a fix, try OnTriggerEnter2D, make the player’s GameObject Disabled (eg : Player.SetActive(false);)

Idk, this may help :D

(+2)

Oh yes !
it should work fine !
Thanks a lot ^^

(+2)

No Problem :D