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Managed to get to the tan sky color, but dang is this game hard without coyote time. It seems like only jumping when the clouds are moving upwards is a good strategy to avoid missed jumps though.

Very impressive that many of the random jumps were hard but still within the realm of possibility. It never felt like an area was impossible to beat, just very close to that. :P

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Hmm, sounds more difficult than I was going for. I wanted enough challenge to make it engaging, but I worked hard to include an actual ending, and want people to be able to see it. The cloud layout is randomly generated, but I spent a while playtesting and tweaking values to make sure the gaps weren't too large, and also that the checkpoints wouldn't let you fall through.

There are a few instances, though, that require use of a Super Bounce (pressing Z+X), have you tried that? I initially included a little prompt to let users know they could do that at the first larger gap, but I cut it to make the 560-char limit.

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Alright, I uploaded a new version. I tried tweaking the values to ease the difficulty a bit, but then I realized I only put in the lives system to show that I could fit that in the char limit, but the point of the game is to be a little journey that people can reach the end of, so I just removed lives. Now any falls will just result in the player being sent back to the last checkpoint. Added back the Super Bounce tutorial, though, and with the characters I saved I added in a few distant birds here and there. =)