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First of all it's got a great presentation, from the artstyle to the UI etc - everything from the sun and waves drawing to the background. I struggled quite a lot with the core game - I noticed on the game page you talked about the input sometimes being unresponsive, I had this issue, but I think even when it was working, it just took too long to start moving and was very slow. This may be intentional but it felt like some obstacles I just couldn't avoid. Conceptually, with flying acting different as you spend time closer to heat/water is great. 

Aside from that, the transitions were great, and a lot of the tertiary stuff felt really polished - I hope you continue to work on this, great job!

Thank you so much for your taking time to write your comprehensive feedback - really appriciate. Makes me happy that you noticed the transitions - I invested a lot to make them as best as I could, for me this was quite important. Sorry for the input issue, it's a nasty race condition that is hard to come by.

When moving is too slow (usually upwards), this can be caused by too wet wings - by the end of 2nd level this "problem" is typically the worst. But when you stay close to the sun in the first part, the effect can be negoiated pretty well - the wings then don't wet so quickly. This is all kind-of intentional (wanted to avoid the "nervous" flappy bird experience) - but I also had these plays where the wings just got too wet - and then some obstacles are just too tough, I can understand your frustration.

Anyways, thanks again for your great feedback. Will also check out your game tomorrow.