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Love the art style and the character designs, especially Jazz-chan! However, the gameplay itself is lacking the fundamentals of a good beat em up game. Most beat em up games have high hit stun times, which allows you to combo multiple attacks onto an enemy before they hit you back, and it also makes it much easier to take on a whole group of enemies at once. The attacks in this game are also a bit sluggish; attacks in beat em up games usually have very low startup times which makes the gameplay feel much more responsive. I really love the silly concept of this game but unfortunately, the core gameplay leaves much to be desired.

Thank you so much for your comment! ๐Ÿ˜Š Glad that you like Jazzy's design! She still has a fantastic look that we still love to this day! ๐ŸŽท

As for your comments regarding the gameplay, thank you for the feedback! It's been a while since we made Jazzy Beats, and at the time, we were still getting started on game jam games and were trying to bite more than we could chew. We definitely agree the gameplay doesn't hold much well nowadays, namely as a result of the time-limit and our experience at the time. ๐Ÿ™

We've considered a commercial version of the game at some points over the previous years where we wanted to completely overhaul the core combat of the game to be more akin and responsive to a standard beat-em-up, mixed in with some more crazy elements and inspiration from The World Ends With You. Unfortunately, we still thought it was too much for us to handle at once at the time, so we're currently working on other commercial projects. ๐Ÿ™‡โ€โ™‚๏ธ 

We do hope that we get to revisit this world, characters and gameplay potential at some point, so thank you again for your comment. Hope to see your around! Cheers! ๐Ÿณ