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The dialogue was good, but by gosh it was hard! I couldn't get past the yellow stage with the bounce from the platform across the gap with the spikes. I kept landing on the slope which didn't let me bounce I guess? I think this is a classic case of the dev playing the game so many times that it becomes easy muscle memory for them, hahaha =P The bounce mechanic felt very unforgiving and just pulling off a good bounce alone felt difficult, let alone then controlling the character as they flew through the air. Having said that, making a bounce certainly felt rewarding and it was a good mechanic, just maybe needed some coyote time and perhaps having the gravity not be so intense so there was a little more time to think as you were trying to navigate the world.

The graphics were simple but effective and had a lot of juice to them which was great. And I've been waiting for some form of "a noble gas can't react" joke the entire jam, and this is the first entry I've played that's done it!

Good job, but with the difficulty spike it's hard to comment on much else as I don't feel like I got to experience the game properly.