Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

NyonView game page

A 2D platformer about a neon cat lost in some kind of mall made for the AmazeMeGameJam
Submitted by Niii (@BnnuyBlood) — 2 hours, 46 minutes before the deadline
Add to collection

Play game

Nyon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.1544.154
Visuals#214.2314.231
Fun#513.4873.487

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

This game looks gorgeous, and I really dig the aesthetic. When it came to the controls however, I was left a bit frustrated. I found myself wrestling with the movement and dash button. And if I were to make a small suggestion, when doing wall jump mechanics, NEVER make it where pushing away from the wall makes you let the wall go. You have to jump off the wall to get to a facing wall. If you push toward that wall, you let go and can't jump. If you push toward the wall you're on, you don't jump far enough to get to the other wall. It's a catch 22. You have to take the directional movement out of the equation for a successful vertical wall traversal. Other than that, great job! I hope you take this one further, because it does show a lot of promise.

Developer(+1)

Thanks for the feedback!

As soon as i'm done with my college stuff i'll start working on updates for the game.

I want it to be a complete game with a story and everything!

Submitted(+1)

Cute game, but I can't pass 2nd area ^_^'

Developer

there is a gameplay tutorial in the game page, hope it helps!

Thanks for the feedback!

Submitted(+1)

Ooh, this felt like a chill game at first because of the ambience and audio but became harder and harder ahaha. Somewhere along the way, for some reason i felt like a grim reaper looking for souls while avoiding the traps the humans have set up (laser beams, falling platforms, etc.), haha! . I didn't get to the boss cuz I'm a noob, but now I am wondering if its a mob of angry humans xD.

Anyways, other than that, I also experienced the same concerns as the others here on the controls so I shall not repeat the same feedback. Cool game, keep up the good work! :)

Developer(+1)

Glad to hear you enjoyed!

Thanks for the feedback!

Submitted(+1)

This is a really well made game! There’s just a couple of small stuff that felt a bit off. The dash felt a little too abrupt, and it wasn’t always clear exactly which direction it went towards. Those little crystals that give you and extra dash were also a little difficult to see for me - it might help to have some more feedback on them, like a sound effect or a visual cue when you grab it. Same goes for the falling platforms - generally speaking, some more audio/visual cues for those kinda things would be super helpful imo. The walljumping and platforming felt a little off - have you looked into jumping mechanics like coyote time? Those would be really beneficial here I think. The combat also felt a little slow and clunky, would be nice to have faster attacks and maybe less health and/or knockback on the enemies.

These are just suggestions - I think this game was great overall, and I’d definitely play a longer and more refined version of it! You did a great job on this one, congrats on making this and I hope you keep working on it!

Developer

This helps a lot!

Thanks for the feedback!

Viewing comments 24 to 21 of 24 · Next page · Last page