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Gameplay:

The gameplay is generally not great. The controls feel a little too slippery, the actual scenes are designed in ways that are awkward (constantly getting stuck on things, like the person to the left of the fire in the cooking minigame). 

The minigames themselves also just feel super barebones and repetitive, and I found myself saying "Oh, great, this again" before slumping over my desk and idly pressing keys to go back and forth for some mundane task. There's simply no challenge, which hurts the game - if the coconuts fell a little faster, that minigame would go from tedious to engaging. The cooking minigame doesn't have that kind of easy fix, pressing A, clicking, pressing D, clicking repeatedly for 100 seconds isn't engaging gameplay.

There just wasn't much to do, and what there was to do, felt barebones and just generally not well designed from a gameplay standpoint. It wasn't bad or anything, but it just wasn't fun to me - and maybe telling the story is more important than that, but it's just my personal preference.

2/5

Graphics:

Visually the art style is cute, there were some animation problems though it felt like (where the reverse facing sprite would appear between every direction change?), and there was a lot of inconsistency, from the dialog text to the font of countdowns.

It's still a pretty game though, and the island art reminds me nostalgically of a screensaver I used to use.

4/5

Thematic Relevancy:

Well, the overview of the jam says this for the theme:

This theme has been one which has led to much debate, both between us admins and on the discord server. We’ve eventually come to one conclusion – your game has to be mythologically accurate. You can’t make up myths or have new characters or blend pantheons. Work with what’s there and try to portray things in the way the people who actually believed in the mythology would have viewed them. If you make a game about Greek mythology, make sure you portray it in the same way an Ancient Greek would’ve, for example.

I wouldn't say this game is necessarily mythologically accurate, as rather than portraying a mythological event as they would have perceived it, it portrays those who did believe it and their mistaking of an outsider as a god figure (reminds me of Cargo Cults).

So, it's a game about mythology, but it doesn't really follow the guidelines of what "game about mythology" really means. 

3/5

Historical Accuracy:
Portrayed an interesting historical event that was creatively selected and portrayed the concept of the event super well. Would have been interesting if it went into the later realities of the event, when Cook took wood from a burial ground, had a cutter taken from his ship, and was eventually killed, but that's out of scope and the specific events it portrays, it portrays well

5/5

Thank you for your feedback. While I disagree with you on the Thematic Relevancy part, I really appreciate your feedback! Thank you for spending your time writing out all of this. Will take it into consideration for the next game I make!