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I thought the complex ways you used the dice rolls made what dice you picked pretty flavorful. Stocking up on certain dice let me play different ways, like healing through damage or getting double resources with mostly bone dice. I do think the fact that everything resets after each battle makes the game more of "just roll until you get the resources to win", unless you're calculating all the tiny differences in odds with the dice and reckless rolls and all that. I think if, for example, health persisted, you would sometimes have the question of "do I defeat it or do I roll to get more blood and heal?" or something like that would be neat.

Agreed, 100%. That was the original plan, but I ran into a little problem. If your health persists, the right play is to stall with weak enemies and just heal yourself. Same problem with keeping resources in-between fights.

The right fix would have been to remove the healing spell and add another event to heal, but by that point in the jam it was too late (I'm fine with resetting resources). I decided to reset health because I hate it when stalling and grinding is the right play. It was a band-aid over the real issue, though.