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Hey all, just saw this game on reddit and came to check it out. Just watched a ton of videos and I'm so in. I am more of a local player though haha, not sure if I'll challenge anyone online anytime soon. I've wanted a game like this for a long time; isometric, fast paced skill gameplay, and lots of different character builds. I do have a lot of questions and... not suggestions, as I know nothing about how hard things would be, but wishes maybe? 

Questions - little confused about the lack of any ui, is there about reason for that? No health shown or anything at all? Also single player seems hard to find info on. Is there anything to be said about that?

Wishes - it would be cool if characters themselves were a bit more different. Stat changes are good and all, but maybe different movement styles, sprint speeds, jumps, dashes, or other little things to differentiate them a bit would be cool. Maybe a little talent tree or something as you gain experience with them? Idk. As for weapons, I looove earth element stuff. Not sure if it's possible but I'd love earth themed weapons, like magic that would allow you to throw a boulder that would stay in the environment as a destructible object/collision,  and you could hit it again to launch it in a direction. Love to use it as being able to create cover for the caster. 

Either way I love the game, even as is. Gonna be following it closely!

Whoa how did I miss this post? We're usually in the discord: https://discord.gg/rvy92VB . Glad you can be here @rhinox!! Let's answer your questions:

re: Health - player health is indicated by the amount of time spent flashing. The faster you're flashing the closer to death you are. No one flashes at max health, and everyone flashes the same at 1HP and (Max Health - 1) HP. Inbetween is a gradient.

re: Single Player - it's coming! I usually talk about stuff on my twitter or the discord. Single player is going to be like the original NES Legend of Zelda. You'll start with a few characters and items and you'll search a big overworld + dungeons for other characters/items to reequip at basecamps. New items/characters will open up different methods of traversal throughout the world. I'm planning on having random seeds to redistribute characters/items so that you can play it over and over again.

re: Wishes - this is a good list! I will be emphasizing player difference via the stat system, but I do love the idea of earth element stuff. Physicality is really one of my favorite things in the game, and I think a boulder type attack could both mimic and contrast the Book of Barriers really well.