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(3 edits)

yeah for now only point lights affect sprites. I plan to eventually make sprites interact with spot lights but I couldn't quite get it to look and work right. Does the other lighting work?


Essentially right now sprites use a cheap work around to interact with point lights. Billboards are tricky to get lighting to look correct, and I have yet to find a proper solution (since even a 3d plane rotated around would give weird results as well).

Ahh - That explains it! Thank you for your reply!

if you're feeling up to the task I have a sprite color management script in lib_WorldEnvironment that essentially does what a shader does but on the CPU instead with standard GM color functions. That is where I interact with the point lights

That sounds exciting! I could give it a go.