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The game is very simple and unforgiving as you have to restart it all over again when you lose that one life you have.

It was quite small too so I was able to finish it.

Also the game had no sound or music at all.

I am also confused why you did not uploaded the rom and you had only an html5 version. This is a Game Boy game after all.

(+1)

I'm really confused on the last point you made regardless because at the time of uploading I made it a browser game to at least be more acceptable but I guess that was a critical error on my part for not uploading the rom along with it.

I do not think that it is a critical error.

It is just a good proof that you did not used any game engine that comes with many MBs for the runtime. Like Godot or Unity. 

???

I'm having a lot of trouble trying to understand what you're saying. Is it the game engine I used or is it because I did not use a large program to create the game?

Because if this is a GB game then it will be just few kb.