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4Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #22 | 3.000 | 3.000 |
Solution / Adaption of the limitations (<4MB). | #36 | 2.500 | 2.500 |
Gameplay | #38 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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EDIT: Thank you.
This is a notice that you have 24 hours to provide a download link to your game. If you do not comply, I, or another mod, will remove your submission.
The game is very simple and unforgiving as you have to restart it all over again when you lose that one life you have.
It was quite small too so I was able to finish it.
Also the game had no sound or music at all.
I am also confused why you did not uploaded the rom and you had only an html5 version. This is a Game Boy game after all.
I'm really confused on the last point you made regardless because at the time of uploading I made it a browser game to at least be more acceptable but I guess that was a critical error on my part for not uploading the rom along with it.
I do not think that it is a critical error.
It is just a good proof that you did not used any game engine that comes with many MBs for the runtime. Like Godot or Unity.
???
I'm having a lot of trouble trying to understand what you're saying. Is it the game engine I used or is it because I did not use a large program to create the game?
Because if this is a GB game then it will be just few kb.