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(+1)

Thank you. I had no time to polish it because of the school, i really wanted to add more interactivity and mistery, but it was not possible.
Monsters were programed to call a global event and react depending on the level and items you have actually recovered, but, as i said, had no time to implement, but it was great they were configured like that because in narrow paths they don't allow you to pass, so i decide to just simply delete them temporaly. If you come back to the last map they are there again.

Thank you for playing!