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(+1)

Personally, i think the game would be so much more fun with some little tweaks.

  1.  For the love of god, rework your UI. I'm usually gentle but its aweful to control.  if i am building and then get attacked and need to control units, i have to go back to the building tab press back and then i can control my units and it is confusing and sometimes you can't, for example I had selected a unit and went to movie it but when i clicked i was building so it would just build a house for something. I think it would serve better to be able to right click and be able to go back to the main interface, no building options. 
  2. Your enemies are to vicious, you need to nerf them because i have to resort to walling up very quickly, stnting my growth and then when i make a new settle ment, they come and attack cause i have to build up some infrastructure to be able to have a militia. 
  3. Lastly, Your Happiness system would work better as positive or negative. It should be based more around food supply and Employment (say if you have half your region not employed, your happiness would take a huge hit) rather than you building twenty monuments when you could be making smelters and bakers. if your populations happiness is too low for too long, a proportion of the city revolts, not when you arent making them 100% happy. 

Thats my ideas, I love the game so far but those are problems that just make me more frustrated than challenged.

Agree with the one first, it can be really annoying.

For the last one, happiness is being changed, you can check the newest devlog for details. 

(+1)
  1. You were trying to place a structure when you needed to control troops? At the bottom of the sidebar when controlling troops there's a cancel button, which is hotkeyed to escape. That'll take you out of placement mode. Right clicking to cancel would be problematic, since it's used for panning the camera.
  2. I'm seeing a lot of feedback around that. I'll see about toning them down a little.
  3. Reworking happiness is a major part of 2.4, see the most recent dev log for details.

Thanks for the feedback