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Ok! I tried out your game now. First i wondered why there was no music but then it started bip'n and bop'n and i was game on :) 

I liked the small puzzles that came here and there and it was fun to shoot enemies and it was good that you had ENOUGH bullets/bullet clips.

The color palette was restricted but in a good way i think, you could see everything nicely and there were interesting enemies and i always felt an urge to kill every enemy! that is just the way i am programmed! 100% everything!

The animations were nice and the pause feature was also nice where the color palette changed.


I am however not a big fan of the controls since i suck at controlling movement with the arrow keys (that is just me). And also some sounds on hitting the enemies had been a plus, and maybe some sound when you shoot, maybe that was a priority thing tough. Then i wonder why the second room was slower.? Draw events that are taking the cpu to the roof perhaps?..

The game seemed to be longer than i thought, so maybe add some kind of checkpoint in the middle of the stage ?

Good job!

Thank you, Kimmsoft, I'm glad you enjoyed the music!! I still think the music in Zentaisen was the best in the jam!!

The ammo system is early in implementation so I just tossed ammo all over the place to make absolutely sure you guys had enough to get through the game easily. Might have went a bit overboard xD

I'm glad you liked the color palette, I hope to improve on it in the future! I get super picky about the colors I use and spend hours testing things out. I tried to settle for the jam to not waste time, I'm glad it turned out lookin nice.

I got other comments about the keyboard inputs too. I'll have to add some different input options so it's more accessible to different players. Sounds got cut due to the time crunch. It's my first official game jam, so I need to get better with planning. I was a bit too ambitious with this one. Sound will be in the post-jam version, which will be ready soon :D

It's interesting that you brought up that the 2nd room was slower. My sister was having the same issue when she played. I was investigating that today. In future versions I'll probably end up making the rooms smaller so there's not so many enemies far off screen slowing things down. Checkpoints are coming in the post-jam version too :D

Thanks again for playing and leaving a thoughtful comment, Kimmsoft! Best of luck to you with Zentaisen!