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(+1)

;lafhg;lahf;g its alright!! i saw literally nobody make like. a guide or something aaaa

this game is like. best metroidvania ive played since hollow knight but i can't judge i dont play much metroidvanias lololol

still, keep up the good work! 

a suggestion: make the game less linear? 

(+2)

That's certainly something I want to do. I've been trying to add little pockets and dead ends in the world, but there are still other things to do like adding walls that can be broken only with orca flip/meteor dive/etc. I've kinda told myself I need to add the final boss fight to sorta close out the game before I add more world stuff though.

Anyway, I'm glad you like it! Vapor Trails was heavily inspired by Hollow Knight, after I got very impatient with his slow walking speed.

(+1)

I think an idea would be like

to make the world more expansive and you can beat the game different ways lol

(fun fact: when i started hollow knight i got killed by the first crawlid, and then got killed by my shade. then i figured out how to effectively use my nail)

(+2)

That's definitely something for the future, once the core of Vapor Trails is finished. I do want to have at least two different endings eventually.