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(+1)

I first tried this months ago and the control scheme was absolutely frustrating to me, couldn't even get out of the starter room. It's really unintuitive...at frist. 

I played for a while today and I gotta say, I'm digging it. It feels nothing like a skateboard to me. As a former pacific northwest long border that may have been my initial problem. It feels much more like controlling a segway, which is also hella odd but once you learn super easy and efficient. 

Clearly, a lot of thought was put into this controller. It feels very well-grounded in its intended movement. However, it needs gamepad support. Badly. It's like playing a marble madness 3d ball roller with your mouse. 
You can...but my GOD is it needlessly stressful. 

Add some gamepad support, maybe make a free roam version with an open level with lots of stuff to vault off, zip around, loop de loop. If you rebranded this entire thing as a futuristic Tony Hawk Segway game, I'd 100% buy it. 

Good stuff. This is the kind of hidden gem that just needs some polish that makes the indie scene shine. Keep up the good work! 

(+2)

hey, that means a lot to hear, thank you!

I never considered gamepad actually, that's a good thought. Probably because I approached it as an FPS. I feel like I'd lose wall and aim control, but hey, I'm down. I find that lowering the lean sensitivity significantly improves control, for what it's worth.

segway checks out +1 thanks for the feedback!