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Really fun game! I like how fast paced it is. The design you had for the main menu also served as a really nice tutorial. The simple controls made it easy to jump into and it was fun trying to beat my friend's high score. I think my main issue was with the balance. I think it was a little bit unforgiving. Maybe that was the intent but I think some balance changes to explore could be having even a passive energy replenish. I think it'd make the safe spots a little bit more rearding to be in. Or having the blue squares give less energy but also decrease the amount of energy expanded. Think one bad round can be easily over in a few seconds because of how quick the fall is and how much energy you expend. Especially because the pink objects destroy so much energy. Parts of it felt a little RNG as I felt there was a run where there was just so few blue objects. But I might be completely wrong on that and just misplayed that run. Fun game, just a little too punishing. Difficulty levels are hard to judge though so I'm sure there are players that felt it was fine! Just my personal opinion, and the feel it has right now might have been what you were looking for! I really enjoyed the game though. I found it had the perfect amount of juice, the music was pleasant and not over the top - so it didn't feel annoying to have to hear it again when starting a new game. It wasn't heavy music and lent well to my feelings of wanting to continue playing. Everything meshed together really well and I had a lot of fun with the game! 

wow thanks for the detailed reply!! My original intent was to have it so you could customize the play experience but I ran out of time. Essentially the game doesn't use timers but had a 'minimum' for each element. As soon as an element amount is below the minimum it generates new ones. So by default I have it set to 4 green, 4 red, 1 carrot. 1 space, and 1 package. So you shouldn't have an issue with having too many red vs greens unless you hit the package icons. Thank you for the feedback! I will have the gameplay difficulty stuff added in an update for sure!! :)

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Ahh yeah I had a suspicion I might have hit a package. My bad! Would love a customised play experience like slower falling as settings but yeah hard to implement all you want to in a game jam. Nice work!

That's a good idea too! I might add some speed stuff in there as well! :P By the end I will probably have it set up in a SSB type of way where you can completely customize each round. Though for highscores I will probably have 3 pre-defined modes (if I do a global highscore system. :p). Thanks for the feedback! Ya'lls game was fantastic!!